using UnityEngine;
using System.Collections;

namespace Perks{
	public class Driver : Perk {
	
		public const string Name = "Driver";
		public Driver(){
			this.equipCost = 3;
			this.description = 
				"Allows you to drive vehicles.";
			SetRequirements ();
		}
		protected override void SetRequirements ()
		{
			requirements = new RequirementPair[2];
			requirements[0].baseAttribute = ATTRIBUTES.TECHNIQUE;
			requirements[0].requiredValue = 7;
			requirements[1].baseAttribute = ATTRIBUTES.DEXTERITY;
			requirements[1].requiredValue = 5;
		}
		public override string GetName ()
		{
			return Name;
		}
		public override void OnEquip (AttributeSet aSet)
		{
			//throw new System.NotImplementedException ();
		}
		public override void OnUnEquip (AttributeSet aSet)
		{
			//throw new System.NotImplementedException ();
		}
			
	}
}

